Configurations
Using other currencies
function GetPlayerMoney()
return exports.ox_inventory:GetItemCount("black_money") or 0
-- return Core.Functions.GetPlayerData().money and Core.Functions.GetPlayerData().money[Config.Money] or 0
end
function GetPlayerMoney(playerId)
-- local Player = Core.Functions.GetPlayer(playerId)
return exports.ox_inventory:GetItemCount(playerId, "black_money") or 0
-- return Player.Functions.GetMoney(Config.Money) or 0
end
function RemovePlayerMoney(playerId, amount)
-- local Player = Core.Functions.GetPlayer(playerId)
-- if Player then
-- return Player.Functions.RemoveMoney(Config.Money, amount)
-- end
-- return false
return exports.ox_inventory:RemoveItem(playerId, "black_money", amount)
end
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